Biomimicry

This activity consists of two parts: an experiment and a design challenge. The experiment is designed to teach concepts of hydrophobicity and hydrophilicity, and how we can learn from hydrophobic and hydrophilic interactions in nature to design materials with these distinct properties. The design challenge is a building competition, where …

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Automated Programmable Garden

In this activity, participants design an attachment for a flower pot, complete with water sensors, irrigation pump, and red LEDs to help the plant grow. For the control of this “Programmable Garden,” participants will program a microcontroller (a simple computer) called an “Arduino” - the “brains” of the garden.

There is …

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